Statistics

HP Base

0

HP Base

Stat Source

Stat Value

HP

0

HP

Stat Source

Stat Value

HP increase

0

HP increase

Stat Source

Stat Value

HP Passive

0 %

HP Passive

Stat Source

Stat Value

Maximum MP

0

Maximum MP

Stat Source

Stat Value

Maximum MP

0 %

Maximum MP

Stat Source

Stat Value

Physical Attack

0

Physical Attack

Stat Source

Stat Value

Magical Attack

0

Magical Attack

Stat Source

Stat Value

Physical Attack

0 %

Physical Attack

Stat Source

Stat Value

Magical Attack

0 %

Magical Attack

Stat Source

Stat Value

Physical Attack Passive

0 %

Physical Attack Passive

Stat Source

Stat Value

Magical Attack Passive

0 %

Magical Attack Passive

Stat Source

Stat Value

Physical Defense

0

Physical Defense

Stat Source

Stat Value

Magical Defense

0

Magical Defense

Stat Source

Stat Value

Physical Defense

0 %

Physical Defense

Stat Source

Stat Value

Magical Defense

0 %

Magical Defense

Stat Source

Stat Value

Physical Defense Passive

0 %

Physical Defense Passive

Stat Source

Stat Value

Magical Defense Passive

0 %

Magical Defense Passive

Stat Source

Stat Value

Critical

0 %

Critical

Stat Source

Stat Value

Maximize

0 %

Physical Attack

Stat Source

Stat Value

Add. Damage

0 %

Add. Damage

Stat Source

Stat Value

Awk. Charge

0 %

Awk. Charge

Stat Source

Stat Value

Awk. Time

0 %

Awk. Time

Stat Source

Stat Value

MP Gain (Attack)

0 %

MP Gain (Attack)

Stat Source

Stat Value

MP Gain (Attacked)

0 %

MP Gain (Attacked)

Stat Source

Stat Value

Attack Speed

0 %

Attack Speed

Stat Source

Stat Value

Movement Speed

0 %

Movement Speed

Stat Source

Stat Value

Jump Speed

0 %

Jump Speed

Stat Source

Stat Value

MP Cost Decrease

0 %

MP Cost Decrease

Stat Source

Stat Value

Flexibility CD Decrease

0 %

Flexibility CD Decrease

Stat Source

Stat Value

Tenacity CD Decrease

0 %

Tenacity CD Decrease

Stat Source

Stat Value

Strength CD Decrease

0 %

Strength CD Decrease

Stat Source

Stat Value

Bravery CD Decrease

0 %

Bravery CD Decrease

Stat Source

Stat Value

Adaptation

0 %

Adaptation

Stat Source

Stat Value

Red. Damage

0 %

Red. Damage

Stat Source

Stat Value

Boss Damage Reduction

0 %

Boss Damage Reduction

Stat Source

Stat Value

Red. Damage <30% HP

0 %

Red. Damage <30% HP

Stat Source

Stat Value

Add. Damage Resistance

0 %

Add. Damage Resistance

Stat Source

Stat Value

Critical Resistance

0 %

Critical Resistance

Stat Source

Stat Value

Recovery Item Effect

0 %

Recovery Item Effect

Stat Source

Stat Value

Exp Gain

0 %

Exp Gain

Stat Source

Stat Value

ED Gain

0 %

ED Gain

Stat Source

Stat Value

Item Drop Rate

0 %

Item Drop Rate

Stat Source

Stat Value

All Skill Damage

0 %

All Skill Damage

Stat Source

Stat Value

Bonus Critical Damage

0 %

Bonus Critical Damage

Stat Source

Stat Value

Flexibility Skill Damage

0 %

Flexibility Skill Damage

Stat Source

Stat Value

Tenacity Skill Damage

0 %

Tenacity Skill Damage

Stat Source

Stat Value

Strength Skill Damage

0 %

Strength Skill Damage

Stat Source

Stat Value

Bravery Skill Damage

0 %

Bravery Skill Damage

Stat Source

Stat Value

Hyperactive Skill Damage

0 %

Hyperactive Skill Damage

Stat Source

Stat Value

Specific Skill Damage

0 %

Specific Skill Damage

Stat Source

Stat Value

Command Attack Damage

0 %

Command Attack Damage

Stat Source

Stat Value

Attack/Attacked Damage

0 %

Attack/Attacked Damage

Stat Source

Stat Value

Boss Damage

0 %

Boss Damage

Stat Source

Stat Value

Damage against <30% HP

0 %

Damage against <30% HP

Stat Source

Stat Value

Damage proportional to HP

0 %

Damage proportional to HP

Stat Source

Stat Value

Physical Defense Ignore

0 %

Physical Defense Ignore

Stat Source

Stat Value

Magical Defense Ignore

0 %

Magical Defense Ignore

Stat Source

Stat Value

Double Attack Chance

0 %

Double Attack Chance

Stat Source

Stat Value

0

0

0

0

0

0

0 %

0 %

0 %

0 %

0 %

0 %

Combat Power (Experimental)

0 ~ 0

The item test mode is ON. The URL will not be updated while the test mode is turned on.

Turning the test mode OFF will revert any changes made and remove any generated items.

Set Effects

Suit Costume

Fixed Effects

Socket Effects

Hair Costume

Fixed Effects

Socket Effects

Top Costume

Fixed Effects

Socket Effects

Bottom Costume

Fixed Effects

Socket Effects

Gloves Costume

Fixed Effects

Socket Effects

Shoes Costume

Fixed Effects

Socket Effects

Top

Enhancement Effects

Enhancement Lv.

El Tear/Heroic Lv.

Physical Attack

Magical Attack

Physical Defense

Magical Defense

HP

Fixed Effects

Reforge Effects

Reforge Lv.

Random Effects

Socket Effects

Heroic Presence

Bottom

Enhancement Effects

Enhancement Lv.

El Tear/Heroic Lv.

Physical Attack

Magical Attack

Physical Defense

Magical Defense

HP

Fixed Effects

Reforge Effects

Reforge Lv.

Random Effects

Socket Effects

Heroic Presence

Gloves

Enhancement Effects

Enhancement Lv.

El Tear/Heroic Lv.

Physical Attack

Magical Attack

Physical Defense

Magical Defense

HP

Fixed Effects

Reforge Effects

Reforge Lv.

Random Effects

Socket Effects

Heroic Presence

Shoes

Enhancement Effects

Enhancement Lv.

El Tear/Heroic Lv.

Physical Attack

Magical Attack

Physical Defense

Magical Defense

HP

Fixed Effects

Reforge Effects

Reforge Lv.

Random Effects

Socket Effects

Heroic Presence

Weapon

Enhancement Effects

Enhancement Lv.

El Tear/Heroic Lv.

Physical Attack

Physical Attack Range

~

Magical Attack

Magical Attack Range

~

Physical Defense

Magical Defense

HP

Fixed Effects

Random Effects

Socket Effects

Heroic Presence

Mystic Stone Effects

Weapon Accessory

Fixed Effects

Random Effects

Support Unit

Fixed Effects

Random Effects

Weapon Costume

Fixed Effects

Random Effects

Socket Effects

Face - Top

Fixed Effects

Random Effects

Face - Middle

Fixed Effects

Random Effects

Face - Bottom

Fixed Effects

Random Effects

Earring

Fixed Effects

Random Effects

Top Accessory

Fixed Effects

Random Effects

Bottom Accessory

Fixed Effects

Random Effects

Arm

Fixed Effects

Random Effects

Necklace

Fixed Effects

Random Effects

Left Ring

Fixed Effects

Random Effects

Right Ring

Fixed Effects

Random Effects

Title

Fixed Effects

Pet

Fixed Effects

Class Bonuses

Base Stats

HP

MP

Physical Attack

Magical Attack

Physical Defense

Magical Defense

Passive Effects

Customization

Fixed Effects

Socket Effects

Guild Passives

Guild Skill Points Used

0

0 / 5

0 / 5

0 / 5

0 / 5

0 / 5

0 / 5

0 / 5

0 / 5

0 / 5

0 / 5

0 / 5

0 / 5

0 / 5

0 / 5

0 / 5

0 / 5

Description

Current Level

Next Level

Force Skills

Passive

Active

Fixed Effects

Fixed Effects

Fixed Effects

Fixed Effects

Fixed Effects

Fixed Effects

Fixed Effects

Item Presets

Description

Items

Description

Items

Description

Items

Description

Items

General Buffs

Class Buffs

Equipment Buffs

Debuffs

Buff Details

Skill Damage Options

Skill Damage Details

Skill Parts

Skill Traits

Skill Damage Results

Damage Modifiers Break-down | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|

× | Attack | × | Skill Type | × | Boss Damage | × | Critical | × | Maximize | × | All Damage | ||||||||

× | Attack/Attacked | × | Adaptation | × | Damage <30% | × | HP Lost Damage | × | Defense Ignore | × | Double Attack | ||||||||

+ | Add. Damage | = | Total | ||||||||||||||||

Total Damage | ||||
---|---|---|---|---|

Attack Power | × | Damage Modifier | = | Total Power |

Actual Damage | ||||||
---|---|---|---|---|---|---|

Total Power | × | Defense | × | Demon Realm | = | Total Damage |

0 | 0 | 0 | 0 |

Actual Damage | ||||||||
---|---|---|---|---|---|---|---|---|

Part Name | Maxi | Non-Crit | Crit | Average | Hits | Total |

Skill Damage Comparison

Class | Setup Name | Attack Power | Damage Modifier | Total Power | Difference |
---|

Generate New Item

Name

Slot

Id

Set

Set Id

Icon Name

Icon Character Specific

Required Level

Separate PvP Stats

Item Level

Weapon Range

Variable Item Level

Maximum Rank

Rank Name

Enhancement Effects

Fixed Effects

Random Effects

Socket Effects

Heroic Presences/El Tears

Mystic Enchant

- Skill TypeSelect the type of used skill.
- CommandSelect whether Command damage should be applied. Skills can be commands in addition to other types.
- SpecificSelect whether Specific damage should be applied. Specific refers to bonuses applied to a particular skill, usually from Destruction El Tears.
- All Skill DamageSelect whether "All Skill Damage" from equipment should be applied.
- BossSelect whether boss damage should be applied.
- Attack TypeSelect which attack should be used.
- Damage against <30% HPSelect how should Damage against <30% HP apply. Average Effect simulates continuous damage over 100% HP and the best case scenario if the target starts at full HP.
- Demon Realm DebuffSelect the value of Demon Realm Debuff in the dungeon.
- DefenseSelect the defense of the target. Use either slider or the +/- buttons. Holding SHIFT adds/substracts 1%. Holding CTRL adds/substracts 10%.
- Player HPSelect your HP for the Damage proportional to HP effect. Use either slider or the +/- buttons. Holding SHIFT adds/substracts 10%. Holding CTRL adds/substracts 100%.

- AttackDisplays the damage modifier from buffs related to Attack Power.
- Skill TypeDisplays the damage modifier from stats related to the selected Skill Type.
- Boss DamageDisplays the damage modifier from Boss Damage if the target is boss monster.
- CriticalDisplays the average damage modifier from Critical Chance and Critical Damage stats.
- MaximizeDisplays the average damage modifier from Maximize stat.
- All DamageDisplays the damage modifier from effects that affect any damage of character.
- Attack/AttackedDisplays the damage modifier from Attack/Attacked stat
- AdaptationDisplays the damage modifier from Adaptation stat. Depends on the value of Demon Realm Debuff. This modifier increases with higher Demon Realm Debuff, even tho the actual damage decreases. This is because it doesn't show actually damage dealt, but comparison against 0% Adaptation.
- Damage <30%Displays the damage modifier from Damage against <30% HP. Depends on the settings chosen.
- HP Lost DamageDisplays the damage modifier from Damage proportional to HP Lost.
- Defense IgnoreDisplays the damage modifier from Defense Ignore stat. Depends on the value of Defense. This modifier increases with higher defense, even tho the actual damage decreases. This is because it doesn't show actually damage dealt, but comparison against 0% Defense Ignore.
- Add. DamageDisplays the damage modifier from Add. Damage. This modifier is already multiplied by the select few that affect Add. Damage.

- Attack PowerDisplays the numerical Attack Power.
- Damage ModifierDisplays the total damage modifier from all effects.
- Total PowerDisplays the numerical representation of total damage under the selected environment, without the effects of the environment. Used for comparison purposes.

- DefenseDisplays the damage modifier from Defense (reduces damage).
- Demon RealmDisplays the damage modifier from Demon Realm Debuff (reduces damage).
- Total DamageDisplays the numerical representation of damage under the selected environment, with the effects of the environment. Used for confirmation purposes.

- NewCreates a new row in the comparison table.
- RenameChange the name of the selected row.
- Set as BaseSelects the selected row as the 0% for comparison with other rows. If no row is selected as Base, the Difference between the rows won't be calculated.
- Save currentSaves the currently picked equipment/buffs/skill damage options into the selected row. Together with the Load button can be used to store different setups.
- Load as currentApplies the equipment/buffs/skill damage options saved in the row into the other parts of this calculator.
- ClearClears the selected row from all data.
- DeleteDeletes the selected row. Can not be used if there is only one row.

- EquipmentEverything from Equipment tab.
- Damage ModifierEverything from Buffs tab.
- Total PowerEverything from Manual tab. Disabling this option also disables saving the Manual tab stats into the URL.

- Attack PowerAdded to both minimum and maximum values of Attack Power range.
- Attack Min changeAdded to minimum value of Attack Power range. For realistic result this values should be the opposite of
**Attack Max change**, but negative. - Attack Max changeAdded to maximum value of Attack Power range.
- Damage Modifier BuffMultiplicative modifier to other modifiers. Use if the desired damage buff is missing from Buff list.