Force Skills

Active

Elrian Clock

[Ability]

Legendary

Cooldown time 160 sec.


Become invincible but immobile while using this skill.


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Fog of Death

[Ability]

Legendary

Cooldown time 60 sec.


When using, causes [Fog of Death] to enemies within a certain range and deals damage continuously over 7 seconds.


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Drain

[Ability]

Unique / Elite / Rare

Cooldown time 180 sec.


Deal damage while absorbing the HP of the enemy ahead that is closest to you.


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Haunting Spirit

[Ability]

Unique / Elite / Rare

Cooldown time 60 sec.


Launch an evil spirit towards the nearest enemy, hitstunning them and reducing their Movement and Jump Speed for a certain duration.


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Hyper Acceleration

[Ability]

Unique / Elite / Rare

Cooldown time 30 sec.


Movement Speed and Jump Speed will increase by a great amount for a short duration.


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Obtenebration

[Ability]

Unique / Elite / Rare

Cooldown time 180 sec.


Cannot dash for a short duration, but can move past enemies in an invincible state with much higher Movement Speed.

This skill cancels when you initiate attack.


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Soul Harvest

[Ability]

Unique / Elite / Rare

Cooldown time 220 / 260 / 300 sec.


Sacrifice a nearby regular monster to recover mana.


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Thunderstorm

[Ability]

Unique / Elite / Rare

Cooldown time 120 sec.


Summons a lightning bolt. Enemies hit are stunned for 2 seconds.


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Passive Skills

Remaining El's Aspiration

[Passive]

Legendary

Cooldown time 120 sec.


When Attacking, summon the El's Aspiration.


Activation chance: 0.5%


Part Damage Type Damage Max Hits Max Damage
El's Aspiration Physical/Magical 6508% 5 32540%
Eroding Energy

[Passive]

Unique / Elite / Rare


Increases Max MP. When out of combat, recovers MP over time, but drains HP.


Time out of combat: 3 sec.

HP drain per second: 3%


Rarity Max MP MP Recovery per second
Unique +100 25
Elite +80 15
Rare +50 10
Get Greedy

[Passive]

Unique / Elite / Rare


Increases Drop Rate. Additionally increases drop rate based on combat power.


Item Drop Rate: +20%


Rarity Additional Item Drop Rate
per 100 000 Combat Power
Unique 5%
Elite 3%
Rare 1%
Head Hunter

[Passive]

Unique / Elite / Rare


Decrease overall Physical/Magical Attack Power, but damage towards boss monsters increases in proportion to the overall damage lost.


Rarity Attack Power Boss Damage
Unique -24% +80%
Elite -20% +60%
Rare -18% +40%
Illipia's Aura

[Passive]

Unique / Elite / Rare


Max HP is increased and a certain amount of HP is recovered per second while you are not engaged in battle.


Time out of combat: 3 sec.


Rarity Max HP HP Recovery per Second
Unique + 100 000 3%
Elite + 70 000 2%
Rare + 40 000 1.2%
Indomitable Will

[Passive]

Unique / Elite / Rare


When your remaining HP is lower than a certain amount, all attacks will become critical attacks.


Rarity HP Threshold
Unique 55%
Elite 45%
Rare 25%
Lightning Chain

[Passive]

Unique / Elite / Rare


Lightning is charged every second while not engaged in combat.

After maximum charge, the next successful attack will shoot a chain of lightning that will hit nearby enemies.

Damage decreases per hit.


Charge time: 1 sec


Rarity Max Stacks Damage Type Damage Damage Loss (per hit) Max Hits Max Damage
Unique 8 Physical/Magical 1265% ~ ?% ?% 9 ?%
Elite 9 978% ~ ?% ?% ?%
Rare 10 575% ~ 95% 96% 2295%

Active Skills

Elrian Clock

[Ability]

Legendary

Cooldown time 160 sec.


Become invincible but immobile while using this skill.


Duration: 3 sec.

Duration when attacked: 1.5 sec.

Fog of Death

[Ability]

Legendary

Cooldown time 60 sec.


When using, causes [Fog of Death] to enemies within a certain range and deals damage continuously over 7 seconds.


[Fog of Death]

Range: 1200

All Speed: -70%

Duration: 1 sec.


Part Damage Type Damage Max Hits Max Damage
Fog of Death Physical/Magical 666% 14 9324%
Drain

[Ability]

Unique / Elite / Rare

Cooldown time 180 sec.


Deal damage while absorbing half of the HP of the enemy ahead that is closest to you.


Rarity Damage Type Damage to Mobs Damage to Bosses
Unique Physical/Magical 30% current HP 2843%
Elite 20% current HP 2133%
Rare 10% current HP 1422%
Haunting Spirit

[Ability]

Unique / Elite / Rare

Cooldown time 60 sec.


Launch an evil spirit towards the nearest enemy, hitstunning them and reducing their Movement and Jump Speed for a certain duration.


Rarity Movement/Jump Speed Duration
Unique -60% 5 sec.
Elite -40% 4.5 sec.
Rare -20% 3 sec.
Hyper Acceleration

[Ability]

Unique / Elite / Rare

Cooldown time 30 sec.


Movement Speed and Jump Speed will increase by a great amount for a short duration.


Rarity Movement/Jump Speed Duration
Unique x2.2 8 sec.
Elite x1.7 7 sec.
Rare x1.3 4 sec.
Obtenebration

[Ability]

Unique / Elite / Rare

Cooldown time 180 sec.


Cannot dash for a short duration, but can move past enemies in an invincible state with much higher Movement Speed.

This skill cancels when you initiate attack.


Rarity Duration
Unique 7 sec.
Elite 4 sec.
Rare 2 sec.
Soul Harvest

[Ability]

Unique / Elite / Rare

Cooldown time 220 / 265 / 300 sec.


Sacrifice a nearby regular monster to recover mana.


Rarity MP Drain
Unique 300
Elite 200
Rare 50
Thunderstorm

[Ability]

Unique / Elite / Rare

Cooldown time 120 sec.


Summons a lightning bolt. Enemies hit are stunned for 2 seconds.


Rarity Damage Type Damage
Unique Physical/Magical 3400%
Elite 2265%
Rare 1600%