Statistics
HP Base
0
HP Base
Stat Source
Stat Value
HP
0
HP
Stat Source
Stat Value
HP increase
0
HP increase
Stat Source
Stat Value
HP Passive
0 %
HP Passive
Stat Source
Stat Value
Maximum MP
0
Maximum MP
Stat Source
Stat Value
Maximum MP
0 %
Maximum MP
Stat Source
Stat Value
Physical Attack
0
Physical Attack
Stat Source
Stat Value
Magical Attack
0
Magical Attack
Stat Source
Stat Value
Physical Attack
0 %
Physical Attack
Stat Source
Stat Value
Magical Attack
0 %
Magical Attack
Stat Source
Stat Value
Physical Attack Passive
0 %
Physical Attack Passive
Stat Source
Stat Value
Magical Attack Passive
0 %
Magical Attack Passive
Stat Source
Stat Value
Physical Defense
0
Physical Defense
Stat Source
Stat Value
Magical Defense
0
Magical Defense
Stat Source
Stat Value
Physical Defense
0 %
Physical Defense
Stat Source
Stat Value
Magical Defense
0 %
Magical Defense
Stat Source
Stat Value
Physical Defense Passive
0 %
Physical Defense Passive
Stat Source
Stat Value
Magical Defense Passive
0 %
Magical Defense Passive
Stat Source
Stat Value
Critical
0 %
Critical
Stat Source
Stat Value
Maximize
0 %
Physical Attack
Stat Source
Stat Value
Add. Damage
0 %
Add. Damage
Stat Source
Stat Value
Awk. Charge
0 %
Awk. Charge
Stat Source
Stat Value
Awk. Time
0 %
Awk. Time
Stat Source
Stat Value
MP Gain (Attack)
0 %
MP Gain (Attack)
Stat Source
Stat Value
MP Gain (Attacked)
0 %
MP Gain (Attacked)
Stat Source
Stat Value
Action Speed
0 %
Action Speed
Stat Source
Stat Value
Movement Speed
0 %
Movement Speed
Stat Source
Stat Value
Jump Speed
0 %
Jump Speed
Stat Source
Stat Value
MP Cost Decrease
0 %
MP Cost Decrease
Stat Source
Stat Value
Master MP Cost Decrease
0 %
Master MP Cost Decrease
Stat Source
Stat Value
Flexibility CD Decrease
0 %
Flexibility CD Decrease
Stat Source
Stat Value
Tenacity CD Decrease
0 %
Tenacity CD Decrease
Stat Source
Stat Value
Strength CD Decrease
0 %
Strength CD Decrease
Stat Source
Stat Value
Bravery CD Decrease
0 %
Bravery CD Decrease
Stat Source
Stat Value
Master CD Decrease
0 %
Master CD Decrease
Stat Source
Stat Value
Adaptation
0 %
Adaptation
Stat Source
Stat Value
Red. Damage
0 %
Red. Damage
Stat Source
Stat Value
Boss Damage Reduction
0 %
Boss Damage Reduction
Stat Source
Stat Value
Red. Damage <30% HP
0 %
Red. Damage <30% HP
Stat Source
Stat Value
Add. Damage Resistance
0 %
Add. Damage Resistance
Stat Source
Stat Value
Critical Resistance
0 %
Critical Resistance
Stat Source
Stat Value
Recovery Item Effect
0 %
Recovery Item Effect
Stat Source
Stat Value
Exp Gain
0 %
Exp Gain
Stat Source
Stat Value
Artifact Exp Gain
0 %
Artifact Exp Gain
Stat Source
Stat Value
ED Gain
0 %
ED Gain
Stat Source
Stat Value
Item Drop Rate
0 %
Item Drop Rate
Stat Source
Stat Value
All Skill Damage
0 %
All Skill Damage
Stat Source
Stat Value
Bonus Critical Damage
0 %
Bonus Critical Damage
Stat Source
Stat Value
Flexibility Skill Damage
0 %
Flexibility Skill Damage
Stat Source
Stat Value
Tenacity Skill Damage
0 %
Tenacity Skill Damage
Stat Source
Stat Value
Strength Skill Damage
0 %
Strength Skill Damage
Stat Source
Stat Value
Bravery Skill Damage
0 %
Bravery Skill Damage
Stat Source
Stat Value
Hyperactive Skill Damage
0 %
Hyperactive Skill Damage
Stat Source
Stat Value
Specific Skill Damage
0 %
Specific Skill Damage
Stat Source
Stat Value
Command Attack Damage
0 %
Command Attack Damage
Stat Source
Stat Value
Master Skill Damage
0 %
Master Skill Damage
Stat Source
Stat Value
Attack/Attacked Damage
0 %
Attack/Attacked Damage
Stat Source
Stat Value
Boss Damage
0 %
Boss Damage
Stat Source
Stat Value
Damage against <30% HP
0 %
Damage against <30% HP
Stat Source
Stat Value
Damage proportional to HP
0 %
Damage proportional to HP
Stat Source
Stat Value
Physical Defense Ignore
0 %
Physical Defense Ignore
Stat Source
Stat Value
Magical Defense Ignore
0 %
Magical Defense Ignore
Stat Source
Stat Value
Master Defense Ignore
0 %
Master Defense Ignore
Stat Source
Stat Value
Double Attack Chance
0 %
Double Attack Chance
Stat Source
Stat Value
0
0
0
0
0
0
0 %
0 %
0 %
0 %
0 %
0 %
The item test mode is ON. The URL will not be updated while the test mode is turned on.
Turning the test mode OFF will revert any changes made and remove any generated items.
Set Effects
Suit Costume
Fixed Effects
Socket Effects
Hair Costume
Fixed Effects
Socket Effects
Top Costume
Fixed Effects
Socket Effects
Bottom Costume
Fixed Effects
Socket Effects
Gloves Costume
Fixed Effects
Socket Effects
Shoes Costume
Fixed Effects
Socket Effects
Top
Enhancement Effects
Enhancement Lv.
El Tear/Heroic Lv.
Physical Attack
Magical Attack
Physical Defense
Magical Defense
HP
Fixed Effects
Reforge Effects
Reforge Lv.
Random Effects
Socket Effects
Heroic Presence
Top Socket 3
Bottom
Enhancement Effects
Enhancement Lv.
El Tear/Heroic Lv.
Physical Attack
Magical Attack
Physical Defense
Magical Defense
HP
Fixed Effects
Reforge Effects
Reforge Lv.
Random Effects
Socket Effects
Heroic Presence
Bot Socket 3
Gloves
Enhancement Effects
Enhancement Lv.
El Tear/Heroic Lv.
Physical Attack
Magical Attack
Physical Defense
Magical Defense
HP
Fixed Effects
Reforge Effects
Reforge Lv.
Random Effects
Socket Effects
Heroic Presence
gloves Socket 3
Shoes
Enhancement Effects
Enhancement Lv.
El Tear/Heroic Lv.
Physical Attack
Magical Attack
Physical Defense
Magical Defense
HP
Fixed Effects
Reforge Effects
Reforge Lv.
Random Effects
Socket Effects
Heroic Presence
shoes Socket 3
Weapon
Enhancement Effects
Enhancement Lv.
El Tear/Heroic Lv.
Physical Attack
Physical Attack Range
~
Magical Attack
Magical Attack Range
~
Physical Defense
Magical Defense
HP
Fixed Effects
Evolution Effects
Evolution Lv.
Random Effects
Socket Effects
Heroic Presence
Mystic Stone Effects
Imprint Effects
Weapon Accessory
Fixed Effects
Random Effects
Support Unit
Fixed Effects
Random Effects
Weapon Costume
Fixed Effects
Random Effects
Socket Effects
Face - Top
Fixed Effects
Random Effects
Face - Middle
Fixed Effects
Random Effects
Face - Bottom
Fixed Effects
Random Effects
Earring
Fixed Effects
Random Effects
Top Accessory
Fixed Effects
Random Effects
Bottom Accessory
Fixed Effects
Random Effects
Arm
Fixed Effects
Random Effects
Necklace
Fixed Effects
Random Effects
Left Ring
Fixed Effects
Random Effects
Right Ring
Fixed Effects
Random Effects
Title
Fixed Effects
Artifact
Fixed Effects
Growth Stage Effects
Growth Stage
Random Effects
Artifact Accessories
Artifact Circlet
Fixed Effects
Random Effects
Socket Effects
Artifact Armor
Fixed Effects
Random Effects
Socket Effects
Artifact Necklace
Fixed Effects
Random Effects
Socket Effects
Artifact Top Ring
Fixed Effects
Random Effects
Socket Effects
Artifact Bottom Ring
Fixed Effects
Random Effects
Socket Effects
Pet
Fixed Effects
Class Bonuses
Base Stats
HP
MP
Physical Attack
Magical Attack
Physical Defense
Magical Defense
Passive Effects
Customization
Fixed Effects
Selectable Effects
Customization Mark
Fixed Effects
Guild Passives
Guild Skill Points Used
0
0 / 5
0 / 5
0 / 5
0 / 5
0 / 5
0 / 5
0 / 5
0 / 5
0 / 5
0 / 5
0 / 5
0 / 5
0 / 5
0 / 5
0 / 5
0 / 5
Description
Current Level
Next Level
Force Skills
Passive
Active
Fixed Effects
Fixed Effects
Fixed Effects
Fixed Effects
Fixed Effects
Fixed Effects
Fixed Effects
Fixed Effects
Item Presets
Description
Items
Description
Items
Description
Items
Description
Items
General Buffs
Class Buffs
Equipment Buffs
Equipment Buffs - Automatic
Debuffs
Buff Details
El Party Collection
Tenacity Skill Damage
1.5 %
El Party Synergy
El Party Synergy Optimization
El Party Synergy Effects
Skill Damage and HP Options
Skill Damage Details
Skill Parts
Skill Traits
Skill Damage Results
Damage Modifiers Break-down | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
× | Attack | × | Skill Type | × | Boss Damage | × | Critical | × | Maximize | × | All Damage | ||||||||
× | Attack/Attacked | × | Adaptation | × | Damage Enemy % | × | HP Lost Damage | × | Defense Ignore | × | Double Attack | ||||||||
× | Continuous Damage | × | CD Reduction | + | Add. Damage | = | Total | ||||||||||||
Total Damage | ||||
---|---|---|---|---|
Attack Power | × | Damage Modifier | = | Total Power |
Actual Damage | ||||||
---|---|---|---|---|---|---|
Total Power | × | Defense | × | Demon Realm | = | Total Damage |
0 | 0 | 0 | 0 |
Actual Damage | ||||||||
---|---|---|---|---|---|---|---|---|
Part Name | Maxi | Non-Crit | Crit | Average | Hits | Total |
Effective HP Results
Effective HP Modifier Break-down | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
× | Red. Damage | × | Boss Red. Damage | × | Attack/Attacked | × | Adaptation | × | Demon Realm | = | Total |
Effective Physical HP | ||||||
---|---|---|---|---|---|---|
HP | × | HP Modifier | × | Physical Defense | = | Effective Physical HP |
Effective Magical HP | ||||||
---|---|---|---|---|---|---|
HP | × | HP Modifier | × | Magical Defense | = | Effective Magical HP |
Automatic Skill Damage Optimization
Skill Damage Comparison
Class | Setup Name | Attack Power | Damage Modifier | Total Power | Difference |
---|
Generate New Item
Name
Slot
Id
Set
Set Id
Icon Name
Icon Character Specific
Required Level
Separate PvP Stats
Item Level
Weapon Range
Variable Item Level
Maximum Rank
Rank Name
Enhancement Effects
Fixed Effects
Random Effects
Socket Effects
Heroic Presences/El Tears
Mystic Enchant
- Skill TypeSelect the type of used skill.
- CommandSelect whether Command damage should be applied. Skills can be commands in addition to other types.
- SpecificSelect whether Specific damage should be applied. Specific refers to bonuses applied to a particular skill, usually from Destruction El Tears.
- All Skill DamageSelect whether "All Skill Damage" from equipment should be applied.
- BossSelect whether boss damage should be applied.
- Attack TypeSelect which attack should be used.
- Damage against <30% HPSelect how should Damage against <30% HP apply. Average Effect simulates continuous damage over 100% HP and the best case scenario if the target starts at full HP.
- Demon Realm DebuffSelect the value of Demon Realm Debuff in the dungeon.
- DefenseSelect the defense of the target. Use either slider or the +/- buttons. Holding SHIFT adds/substracts 1%. Holding CTRL adds/substracts 10%.
- Player HPSelect your HP for the Damage proportional to HP effect. Use either slider or the +/- buttons. Holding SHIFT adds/substracts 10%. Holding CTRL adds/substracts 100%.
- AttackDisplays the damage modifier from buffs related to Attack Power.
- Skill TypeDisplays the damage modifier from stats related to the selected Skill Type.
- Boss DamageDisplays the damage modifier from Boss Damage if the target is boss monster.
- CriticalDisplays the average damage modifier from Critical Chance and Critical Damage stats.
- MaximizeDisplays the average damage modifier from Maximize stat.
- All DamageDisplays the damage modifier from effects that affect any damage of character.
- Attack/AttackedDisplays the damage modifier from Attack/Attacked stat
- AdaptationDisplays the damage modifier from Adaptation stat. Depends on the value of Demon Realm Debuff. This modifier increases with higher Demon Realm Debuff, even tho the actual damage decreases. This is because it doesn't show actually damage dealt, but comparison against 0% Adaptation.
- Damage <30%Displays the damage modifier from Damage against <30% HP. Depends on the settings chosen.
- HP Lost DamageDisplays the damage modifier from Damage proportional to HP Lost.
- Defense IgnoreDisplays the damage modifier from Defense Ignore stat. Depends on the value of Defense. This modifier increases with higher defense, even tho the actual damage decreases. This is because it doesn't show actually damage dealt, but comparison against 0% Defense Ignore.
- Add. DamageDisplays the damage modifier from Add. Damage. This modifier is already multiplied by the select few that affect Add. Damage.
- Attack PowerDisplays the numerical Attack Power.
- Damage ModifierDisplays the total damage modifier from all effects.
- Total PowerDisplays the numerical representation of total damage under the selected environment, without the effects of the environment. Used for comparison purposes.
- DefenseDisplays the damage modifier from Defense (reduces damage).
- Demon RealmDisplays the damage modifier from Demon Realm Debuff (reduces damage).
- Total DamageDisplays the numerical representation of damage under the selected environment, with the effects of the environment. Used for confirmation purposes.
- Regular Sockets - FastLinearly iterates through Critical, Maximize and Boss Damage sockets. Recommended.
- Regular Sockets - AllLinearly iterates through all damage related sockets.
- Mystic Stones - FastLinearly iterates through usually best options for mystic stones.
- Mystic Stones - AllLinearly iterates through all damage related mystic stones.
- Mystic Stones - CombinationsLinearly iterates through usually best options for mystic stones for possible combinations of Giant mystic stones. Recommended
- Mystic Stones - Combinations x2Twice linearly iterates through usually best options for mystic stones for possible combinations of Giant mystic stones.
- Before/AfterDisplays all sockets/mystic stones ordered by the stat.
- Total Before/AfterDisplays totals of each socket/mystic stone used.
- Total Power Before/AfterDisplays the Total Power.
- Power ChangeDisplays the change in Total Power during optimization.
- NewCreates a new row in the comparison table.
- RenameChange the name of the selected row.
- Set as BaseSelects the selected row as the 0% for comparison with other rows. If no row is selected as Base, the Difference between the rows won't be calculated.
- Save currentSaves the currently picked equipment/buffs/skill damage options into the selected row. Together with the Load button can be used to store different setups.
- Load as currentApplies the equipment/buffs/skill damage options saved in the row into the other parts of this calculator.
- ClearClears the selected row from all data.
- DeleteDeletes the selected row. Can not be used if there is only one row.
- EquipmentEverything from Equipment tab.
- Damage ModifierEverything from Buffs tab.
- Total PowerEverything from Manual tab. Disabling this option also disables saving the Manual tab stats into the URL.
- Attack PowerAdded to both minimum and maximum values of Attack Power range.
- Attack Min changeAdded to minimum value of Attack Power range. For realistic result this values should be the opposite of Attack Max change, but negative.
- Attack Max changeAdded to maximum value of Attack Power range.
- Damage Modifier BuffMultiplicative modifier to other modifiers. Use if the desired damage buff is missing from Buff list.
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